SHOT BREAKDOWN
All Assets taken from Unreal Marketplace. Used existing models and shaders and tweaked if needed. I created new lighting.
Exterior Late Afternoon
Unreal Engine 5.0. Lit with Lumen. 50 - 70 FPS. Directional and Sky light. Custom cloud volumes. Minor CC in Resolve.
Interior Night
Unreal Engine 5.0. Baked with GPU LightMass. 100-120 FPS. Volumetric Fog. Minor CC in Resolve.
Unreal Engine 5.1. Baked with GPU LightMass. Static and Stationary Lighting. Volumetric Fog. Minor CC in Resolve.
Interior Corridor
Unreal Engine 5.1. Testing Lumen vs Baked lighting (Lumen in Reel). Lumen 60 - 70 FPS. Baked 120 FPS.
Lumen
Baked
Lumen
Baked
Lumen
Baked
Lumen
Baked
Lumen
Baked
Interior Afternoon
Unreal Engine 5.0. Baked with CPU LightMass. 100-120 FPS. Minor CC in Resolve.
Exterior Night
Unreal Engine 5.1. Lit with Lumen. 50 - 70 FPS. Balance between shadow and non-shadow casting lights. Minor CC in Resolve.